Castle Ranking

Who owns each castle right now and which guilds defend and conquer them best.

25WoE castles
0Conquered
25Free to take
0Guilds with castles
2d 0h 54mNext WoE

War of Emperium schedule Server Time (UTC)

SessionCastles in warStatus
Saturday 00:00 - 01:00 Kriemhild in 2d 0h 54m

Castle holdings

No guild holds a castle yet. Every castle is up for grabs in the next War of Emperium!

Wings of Gaia airship GvG

Current ownerDataCenter
  • Airship docked atComodo
  • Sky Lord of the weekDataCenter (308 h)
  • Week started12/10/2026
DataCenter308 h
Reset

Greenwood Lake (Payon) 0 / 1 conquered

Scarlet Palace 🔍
No WoE scheduled
Unconquered – free to take
  • Best defender-
  • Captures0
  • Kills0

Guild ranking · Defensive Score · Scarlet Palace

No castle statistics yet. They are recorded by the emulator during the War of Emperium.

Castle owner's guide how to run a conquered castle

1. The Steward – your castle manager

Every castle has a Steward next to the entrance of the castle hall. Only the guild master can use his menu:

  • Invest in Economy and Invest in Defense (see below).
  • Summon Guardians to protect the Emperium.
  • Hire / dismiss the castle Kafra.
  • Go to the master's room: treasure room and the lever to the realm's Guild Dungeon.
  • Claim the WoE reward on the day a War of Emperium ended.
2. Economy and Defense

Both go from 0 to 100. The guild master can invest twice per day in each one; the second investment of the day costs 4× the price. Investments are applied every day at 00:01 Server Time.

Defense makes the Emperium and the guardians tougher: each point gives the Emperium +1,000 HP and extra DEF/MDEF (about 168k HP at 100 defense).

When a castle is lost, the new owner keeps it with −5 Economy and −5 Defense and the investments of that day are lost – defend it and the work of your guild stays.

Current level0–1011–2021–3031–4041–5051–6061–7071–8081–9091–100
Economy5k / 10k20k / 35k55k / 80k110k / 145k185k / 230k280k / 335k395k / 460k530k / 605k685k / 770k860k / 955k
Defense10k / 20k40k / 70k110k / 160k220k / 290k370k / 460k560k / 670k790k / 920k1.06M / 1.21M1.37M / 1.54M1.72M / 1.91M

Zeny per investment for each block of 5 levels (first and second half of every column). Second investment of the day: ×4.

3. Guardians

Each castle has 8 guardian slots (Soldiers, Archers and Knights, the mix depends on the castle). Hiring one costs 10,000z and needs the guild skill Guardian Research. They appear at once and stay until they are killed – a dead guardian must be hired again.

  • Strengthen Guardian is what makes them scale: with it, guardians get extra HP from the castle Defense, plus ATK and attack speed. Without it they keep their base stats (Soldier 15,670 HP, Archer 28,634 HP, Knight 30,214 HP).
  • In the Sograt Desert (Morroc) castles guardians get half of the Defense HP bonus and no extra DEF.
  • If you conquer a castle without Guardian Research, the previous owner's guardians are removed.
4. The Emperium

Level 90, Earth 1, 68,430 base HP (more with Defense). There are no guardian stones or barricades: the fight is for the Emperium room.

  • Only members of a guild with Approval can attack it; players without a guild cannot.
  • It can be hit with normal attacks and a few skills only (Triple Attack, Gravitation Field, Makibishi). Mercenaries cannot attack it.
  • Breaking it gives the castle to your guild: the Kafra is dismissed and the investments of the day are lost.
5. Treasure room

The master's room gives access to the castle treasure room. The contents of the treasure chests are still being defined – they will be announced before they are enabled.

6. Kafra, Guild Dungeon and rewards
  • Castle Kafra: 10,000z to hire, needs Kafra Contract. Storage, Cart (800z) and Teleport (200z).
  • Guild Dungeon: the lever in the master's room takes the guild to the dungeon of the realm – Payon: gld_dun01, Aldebaran: gld_dun02, Prontera: gld_dun03, Geffen: gld_dun04, Morroc: gld_dun05 (Maya, Phreeoni and Shiny monsters).
  • After every WoE, online members of the owning guild receive a Recruit Siege Supply Box per castle (25 WoE White Potions and 10 WoE Blue Potions, one per IP).
  • On the day a WoE ends the guild master can also claim the castle reward at the Steward: 500,000z, 1 Old Card Album and 5 Old Blue Box.
  • During WoE, players who are not of the owner guild are kicked from castles that are not in war.
7. Guild skills that matter in WoE
SkillMaxRequiresUse
Approval1–Allows attacking the Emperium.
Kafra Contract1ApprovalHire the castle Kafra.
Guardian Research1ApprovalHire guardians.
Strengthen Guardian3–Guardians scale with Defense.
Guild Extension10–+6 members per level (up to 76).
Battle Orders1Approval, Extension 2STR/DEX/INT +5 to members around the master.
Regeneration3Battle Orders, Extension 5Faster HP/SP recovery for members.
Restore1RegenerationRestores 90% HP/SP of members around the master.
Emergency Call1Guardian Research, Regeneration, Extension 5Summons all members to the master (GvG maps only).

Guild skills have a 5 minute cooldown after relogging. Guild auras work on every map and do not affect the guild master. Up to 3 alliances per guild.

8. Tips to keep your castle
  • Invest in Defense every day and learn Strengthen Guardian: they are the biggest advantage of a defending guild.
  • Re-hire dead guardians right after the war – a castle with empty slots is an easy target next week.
  • Use the Guild Buff Manager in Prontera to level the guild: guild levels 10–50 give EXP/Drop, weight, boss damage and boss resistance bonuses to every member.
  • Keep zeny for the second (×4) investment only when a castle is close to a new Defense block.
  • Check the schedule above: only the castles listed in a session can be attacked in it.


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